STRANGE COMFORTS

Our First Look: WORLD OF HORROR (Mac/PC)

The year is 198X. Disgusting creatures terrorize a small seaside town in Japan as reality starts to crumble, and the Old Gods reawaken to sate their primal hunger. It’s a losing battle, but maybe you’ve got what it takes to postpone the inevitable. The end of the world is at hand…

Mysteriously appearing in our social feeds, the new throwback indie game “WORLD OF HORROR” is described as “..a love letter to the cosmic horror work of Junji Ito (伊藤 潤二) and the 1-bit aesthetics of early Macintosh computers”. Players are armed with clues, spells….and dwindling sanity as they investigate mysteries all over the city and in the realms beyond. While Horror games are nothing new, it’s refreshing to see something beyond another Resident Evil or yet another movie tie-in that emphasizes imagery and atmosphere over action, and the inspiration of Ito’s iconic artwork, one of our personal favourites, gives ‘WORLD OF HORROR‘ a timeless and terrifying edge we can’t wait to dive into.

Junji Ito is often called the “David Cronenberg” of Japanese comics, an author who has changed how Japan viewed ‘Manga’ forever. His uniquely macabre imagination has scarred readers for over three decades with a blend of body warping afflictions, surreal spiritualism and crawling cosmic horrors. With the works of Kazuo Umezu, Hideshi Hino, and H.P. Lovecraft among his inspirations, Ito has crafted a unique style that is hard to mistake for anyone else’s and ‘WORLD OF HORROR‘ is almost guaranteed to get under your skin.

Watch the trailer below and check out a few screen shots to get a better feel of the Junji Ito inspired vibes throughout. A WORLD OF HORROR demo is available for both Mac/PC (don’t worry, there’s not much horsepower needed for this one) and the full version is a scant $15 USD. Check it!

Biz

Biz

Biz Davis is a producer & writer who's spent 20 years in the world of underground music, events and eventually advertising. His work focuses on obsessives and their obsessions, circular economies and cyberpunk aesthetics.
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